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The Advanced (Rated) section was divided into single duels and matches (winner 2 out of 3).įor rating calculation, Dueling Network used the formula N = K (S A - E A), where K was the scaling factor for rating adjustments, S A represented the result of the game (1 for a win, 0.5 for a draw, 0 for a loss), and E A represented the expected result of the game, determined by the relative ratings of the players (close to 1 for almost certain victory, close to 0 for almost certain loss, 0.5 for even match-up). Both players gained or lost rating points based on the outcome of the duel. Players were matched through a system called the DN Pool that randomly paired players who had similar skill levels. Both TCG and Yu-Gi-Oh! Official Card Game cards were allowed, (though the latter was only allowed in a specific form of rated for these additional OCG cards). Advanced (Rated) Īdvanced (Rated) followed the TCG Forbidden/Limited card list. To play in these sections, players were able to access the Duel Room and choose the section they want to play in with a Deck that met the standards of that section.
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It was possible to play in Advanced (Rated), Advanced (Unrated), Traditional (Unrated), and Unlimited (Unrated). The game followed all official TCG rules. ( July 2016) ( Learn how and when to remove this template message)ĭueling Network updated its database with all available in Yu-Gi-Oh! as soon as they reached their official release date. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This section needs additional citations for verification.
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It followed official Konami policy as closely as possible. The game was intended to be a simulation of the real-life card game and as such, was set to be played manually with little in-game automation. From the main menu, players were able to access the Duel Room, construct Decks, check players' rankings and profiles, edit their own profiles and change their account passwords. The site provided users with various in-game messaging systems. After the release, the site's popularity grew quickly, and as of 2013, had acquired more than three million registered users. ĭueling Network started on and officially released on May 17, 2011. At its peak, its server allowed for more than 10,000 players to be online at the same time. The site was run by in-game volunteer administrators and moderators. Its popularity grew quickly and it had gained more than four million registered users. It was created by Christopher Salvarani on Maand officially released on May 17, 2011. July 5, 2016 5 years ago ( ) (shut down)ĭueling Network (commonly abbreviated DN) was an online, unofficial Adobe Flash–based simulation of the Yu-Gi-Oh! Trading Card Game (TCG). May 17, 2011 10 years ago ( ) (officially released) May 8, 2011 10 years ago ( ) (unofficially released) Any OS with a browser that supports Adobe Flash Player